Ive just started to learn the topology tools inside zbrush (and so far they seem pretty awesome)
I have a few questions though.
firstly, is it possible to turn on some kind of backfacing filter, because the topology i've already created behind the part im trying to retopoligize makes it really confusing since you get like two meshes overlapping sort of.
also, Is it possible to move already placed vertices while keeping them glued to the surface of my base mesh? like when you place new vertices, they get automatically aligned to the surface of my mesh, but if i move them, they go all around the place.
Replies
Moving verts should also align to the surface by default unless you drag them off the model and into document space.
but the real problem is that my pointer snaps to the vertices on the backside, making accurate placement of new verts practically impossible.
Edit: I misread your question. In r2b the cursor doesn't snap to the backfacing ones, trying to click on them results in rotating the model as if you clicked on the document.