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UDK lighting issue (light affects meshes differently)

Hiya so ive got a bit of an issue with my lighting I am working on a modular environement and the light seems to affect meshes differently

scaled.php?server=715&filename=bullshitr.jpg&res=medium

since i was wondering if it was a rotation problem i looked into this thread http://www.polycount.com/forum/showthread.php?t=94585&page=2

but unfortunatly i also tried to simply place the meshes into a new scene without rotating them the result was pretty terrible aswell
lightingissue.jpg

all the meshes have very similar UVs but there are minor differences

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