I saw the d'artiste Fashion Design book, and I was wondering if anyone knew of other resources for learning to create sweet costumes for games. Maybe real-world fashion design books...?
Or do you just scribble out things from your existing art knowledge (silhouette, colour theory, composition, etc.), look at reference, practise, and hope for the best?
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But in all seriousness, what type of clothing are you after? Theres lots of "types", and I doubt one book would cover it all, but if you are after a certain look there may be something. Theres entire books dedicated to the whole dude bro 178 stone metal tank Gears look for example.
I didn't have something specific in mind, although I was thinking more sci-fi/fantasy.
In retrospect, I guess it's similar to coming up with any "new" creature. Grab lots of reference, and combine them in interesting ways. Although I was surprised how little literature there seemed to be about fantasy/scifi fashion in general.
Remember if it wasn't for people getting inspired by other peoples work, we wouldn't have things like Mass Effect. CoD would be a totally different game. Hell, what do you think games/film would look like if we never had Mad Max...?
Theres lots of room for fresh ideas, but it doesn't hurt to start with a solid template and then roll from there with your own imagination.
You might want to be carefull what to look for, as for games you pretty much only want the end look, how much tailoring work it is to do a piece is good to know but if you can't transfer this knowledge to your 3d model it won't help you much.
But in days where cloth sim becomes more important, this knowledge might be very worthy some day.
http://www.thesartorialist.com/
ohhh ta much teaandcigarettes
he has a flawless sense of style, shape and colour applied to character design
- http://tokyotelephone.com/kazuma-kaneko-if/ both concept-art and runway photos comparison, pretty interesting
downside - this type of stuff is obviously way too artsy for any current part of videogame market since only animoo and GOW sells well.
It's a collection of street fashion photos from Tokyo taken in late 90's and early 00's.
It has plenty of very diverse and bizarre clothing, and as far as i remember it doesn't feature any cosplay crap.
Some outfits are very eclectic nad flashy, some are more stylish, but that book definitely broadened my horizons when it comes to clothing design.
apparently there's also a follow up named "fresh fruits".
http://www.photoparismode.com/hte_couture/liste_hc.htm
Just doing a search for Haute Couture photos will get you loads of reference material to work from.
Most newsagents will have some fashion magazines too.
Even the men.
Thanks for the great reference, guys! Research... commence!
Fully illustrated and, many times, broken down to individual pieces with descriptions of their usage.
I really can't recommend that book if you're looking to learn about fashion design for games.
It's a great book, and I have it, but it's mostly just tutorials on how the artists draw. No real theory in it.
I suggest you get actual, educational fashion design books that cover theory. That or go take a fashion class at a local community college.
Everything that I've learned about fashion design has come from websites.
[ame="http://www.youtube.com/watch?v=OTGh0EMmMC8"]Female Armor Sucks - YouTube[/ame]
Look at real fashion if you want to employ its parts in vg artwork;
I'd suggest getting acquainted with Alexander McQueen, Vivienne Westwood, Yohji Yamamoto, JP Gaultier works; McQueen and Gaultier also worked for movie industry afaik, so you may find examples of actual design, as opposed to art4thesake of art fashion;
absolutely check out Eiko Ishioka's works (she passed out early this year, sadly) - her works are amazing; her most recognized works are probably Bjork's styling in cocoon and Drakula's costume design in Bram Stockers same titled movie.
FRUITS are a little bit too acidic for my liking, also this subculture is pretty much left behind in mid-2000s; the nice thing about Japanese subcultures is that they're plentiful; from glam-rocks tranny young siblings to costumed death metal, etc; I don't like the current jap street fashion, though - looks way too boring and casual (same with Korean, it's like Japanese version of H&M on a tight budget)