the word that comes to mind right now is "unbalanced", he looks like he's going to topple over forwards. thicken up the tail a bit, and lose some of the tummy, bend his hind legs so he's actually resting his weight on them instead of how it is now where there's nowhere for him to go but forward. the lower jaw could be a little thicker too maybe?
Right now looks somewhat like an Allosaurus. I did a quick paintover of a few things. I'd suggest making a new file, dropping to a lower subdiv and working over body masses with animal reference photos/videos from different angles. Looks like you spent a lot of time and effort on the surface detailing and polypaint but the underlying masses don't always clearly define the muscle and bone structures underneath.
I'd be interested to see a version of this without color. Good luck.
Hi all, thanks for the comments, here is my link to the download package installer for UDK. Could you guys be so kind and install it please if you have time? please leave me some more comments about the T-Rex if you can. Many thanks in advanced.
Looks cool. He seems a little imbalanced right now though. In the second video the foot placement is a little better, but in the images you have it looks like he should topple forward.
In this image you can see that the base of the tail is very meaty. The legs also have a lot of heft to them. In your version these areas are a lot flimsier. Beef them up to make him more menacing. Lower his center of gravity and try to balance it so he won't look off-balanced while standing still.
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I'd be interested to see a version of this without color. Good luck.
much appreicated because i can visualise what you mean by looking at the paintover, nice one guys
http://www.youtube.com/watch?v=-WfScszf3FQ&feature=youtu.be
shader is a bit to glossy
and the walkcycle needs more hip movement
udk- trex package installer http://www.gamefront.com/files/21645226/UDKInstall-T-Rex.rar
In this image you can see that the base of the tail is very meaty. The legs also have a lot of heft to them. In your version these areas are a lot flimsier. Beef them up to make him more menacing. Lower his center of gravity and try to balance it so he won't look off-balanced while standing still.
Looks good -- Keep going!