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polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey people,

I'm planning to release a public package in the next few days which is a compilation of shaders and math nodes, but I would like some help before I do that :)

I was wondering if anyone is interested in helping me debug some materials, basically, just to double check some math I may have done correctly/wrong, don't worry, it's a project commitment or anything, just for you to open my package and take a look inside, and see if everything is in working order (pun intended).

For example, I have a Cook Torrance Specular setup, but am no too sure of the math (since it costs a couple of instructions less as opposed to the ones found on Wiki's) :poly122:, same with my Shirley Diffuse and Specular terms, which look...weird to say the least.

And before you say it, yes, I did a google search for a comparison, but there are almost no video's for proper comparison.

So yeah, if anyone could net me some quick help (like download the package and give me feedback on what is wrong or right) that would be awesome.


Package: http://www.mediafire.com/?m9t5a1yxlij7b1y

Cheers and ciao.
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