Hi all, I am making modular environment and have gone through every tip, help and tutorial available. The method i have chosen and seems more effective is making texture sheet first and than re using that texture in effective & creative way for making meshes. However i am finding it hard to make AO from my line work using Xnormal.
Just an example what im trying to make but without AO its harder to paint and visualise crease, indents etc. Imagine drawing line on white paper as a layout that you need to fill with different colors and materials

(Im sorry hard to explain
this situation in english) but when u color its all messed up, even with the layout drawn on paper.
http://www.philipk.net/portfolio/textures/pk02_scene.jpg
This is what i have done so far


Replies
I also can make plates in 3d app and reder AO from them and than its easy, but thats not what im after in first place, cause in that method im limited to just how many greebles i make in 3d rather than on the fly design in CS and making its AO than painting on top of it.
Any sound advise and feedback would be highly appreciated
or use ndo2 start with the normals and use the normals to AO function in ndo2
cant bake highpoly stuff cause than i ll b limited to using them over n over, i want to use line tool and other CS tools to get shapes i see fit to my design. I hope you get what i mean
your just as limited making shapes in PS, and reusing those too.
when baking stuff down, you dont need to limit yourself to baking down a full wall or anything like that, just bake down interesting shapes, and surfaces detail, that you can later play with.
also ndo1 is still free iirc, which is quite helpfull if you want to work on in PS, since you can do things like make panels from selections, and build normals from a hand painted hightmap very quickly
by interesting shapes I hope you mean Greeble meshes
Hmm nice CptSwing, i may will give it a shot too.
these 2 tuts explain what he does with most of his metal textures. http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html http://www.philipk.net/tutorials/ndo/ndo.html
Thanks for inside info
Ty all