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Question about Art Tests and High-Low Poly Bakes

switz
polycounter lvl 10
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switz polycounter lvl 10
So I'm attempting to do Spash Damage's art test and had a few questions in mind.. When dealing with subtle details like the indentations in a highpoly model, should I actually physically model those out or would be okay if I just did them in photoshop, after the baking process.

What I'm asking is really whether most companies would like to see those elements physically in the model (for the sake of the art test atleast). I know personally it'd be much easier and faster to just do them in photoshop, but I'm worried that a company may look down on that..

xdAS0.jpg

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