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Importing from 3ds max to udk

Hi i was wondering if anyone has anygood tut's in the field of exporting models and there textures from 3ds max to UDK?

For example i have a dreadnought that i have recently finished and i was going to import it into a scene in udk, i export it as a .fbx (i think its .fbx) but when i import it into udk it is nothing but a shadow.

I mean my meterials are in a multi-sub object and i understand that you have to import them seprutly and add them on but i think im not doing something right cos it either doesnt appear at all or it just casts a shadow. 1 more thing could it be something to do with my shader xoliul shader 2.0 that i have applied?

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