To get a little further in detail, I painted all the poses and interface in Photoshop. Then I brought the files into Cinema 4D. Here I created some custom user controls to drive a MoGraph Cloner object to cycle which image was displayed at one time. I then animated this user data with a step interpolation for the keyframes to get the popping animation style.
Adjust the cannon angle with the arrows and fire the cannon by pressing Launch!
Robot will fly out of the cannon and travel through the air smashing into random objects that will help or hinder his path. Try to get the furthest distance!
Also some new characters show up to help with the Radar construction.
I really think you should replace or remove this image of the robots from your promo stuff. It looks like it was resized improperly and it makes a bad first impression. The new stuff you posted looks much better.
Replies
-bair
http://www.kickstarter.com/projects/766808121/outreach-the-search-for-mankind/posts
Adjust the cannon angle with the arrows and fire the cannon by pressing Launch!
Robot will fly out of the cannon and travel through the air smashing into random objects that will help or hinder his path. Try to get the furthest distance!
Also some new characters show up to help with the Radar construction.
Hope you like it!
-bair
Shendoo - Thank you! I love Scribblenauts so I take that as a big compliment.
First off, here are some of the propaganda posters we made for the game:
We also uploaded a video trailer for the game here:
http://www.indiedb.com/games/outreach/videos
More to come soon. Hope you guys dig it!
Check it out here: https://itunes.apple.com/us/app/id523471942?mt=8
Also: