Its payday and I promised myself I would buy one of these tools. I think its more or less a no brainer but just so I am sure which one would you guys choose?
I have checked them both out, I prefer NDO2 I was just asking to see what people had to say. I think I will be getting NDO as NDO1 was good and pretty simple to use. But I had some issues with the NDO2 beta and I was wondering if the guys on here have any issues or not. Crazybump is the oldest and is a solid tool but by comparison has less features over all.
nDO2 seems redonculous these days, I was watching a video about it the other day, and it even produces a 3D object with the effect mapped onto it like CB used to do, but its like an overlay so you can use photoshop within it. amazing.
Well, you got pretty much everything that CB got, except some of the speed maybe, plus all that AO and preset shit going on with NDO2.. I'd say it's a pretty easy choice.
I tried out nDo2 over the weekend and was really impressed by it. Kind of makes me regret convincing my work to get Crazy Bump last year.
I really don't like their pricing structure though. There is a difference between commercial and freelance. It comes off as a money grabbing move since both are fully featured. It even says on the freelance version page to contact them if you are an indie developer so they can give you a special price on the commercial version. Why not make an indie version if you're going to stick people at price points, or merge the freelance and commercial versions and be done with it. /rant
Regardless, I'm still going to buy it after my trial is up. I did some really awesome work with it over the weekend.
Replies
http://www.polycount.com/forum/showthread.php?t=92758&highlight=nDo2+crazybump
http://www.polycount.com/forum/showthread.php?t=93473&highlight=nDo2+crazybump
I really don't like their pricing structure though. There is a difference between commercial and freelance. It comes off as a money grabbing move since both are fully featured. It even says on the freelance version page to contact them if you are an indie developer so they can give you a special price on the commercial version. Why not make an indie version if you're going to stick people at price points, or merge the freelance and commercial versions and be done with it. /rant
Regardless, I'm still going to buy it after my trial is up. I did some really awesome work with it over the weekend.
Indeed. Artist_in_a_box, please use you the search function next time, we don't need all of these extra threads.