Haha, awesome sound effects. Really like the style you've got going here ninjas. It literally makes me wet to think of what a fully realized populated environment would look like in this style. More!
That's an amazingy effective art technique. We used to do bits and pieces like that back on the DS, but I've seen it used right across the entirety of the art assets like this. Any chance we could get a look at a few of your texture maps?
Haha, so that's what this game really looked like! Impossible to tell from the gameplay/timelapse video I saw. Reminds me of some really early-era 3d. Cool stuff
I really loved broadside express! I hope the community picks it up and keeps on developing it. That's a really neat style, I'm going to have to try it one day.
Thanks guys! I was really pleased with how it came out. I am not sure I would have hit on this style if it were not for Rooster's awesome experimentation with plane-based modeling and his recent work with pixel style 3D models
@Jackablade here you go -- this is the main texture sheet!
looks awesome man, i was watching you work through your stream every couple hours or so.
did you guys have a lose design doc that you followed through the process? i wanna know what all the other assets that didnt get in were for
Replies
It's so interesting how you did it!
@Jackablade here you go -- this is the main texture sheet!
and click here for it on a white background:
http://dl.dropbox.com/u/3289323/train.png
Here is the other texture sheet for the plants and stuff:
http://dl.dropbox.com/u/3289323/rocks_trees.png
did you guys have a lose design doc that you followed through the process? i wanna know what all the other assets that didnt get in were for