hey guys, learning some maya, coming from max, having a small issue.
modeling
its about working symmetrically while keeping the center verts welded, so the object smooths as one. (like active symmetry in max)
using the reflection option doesn't work for extruding/soft selection, and using a mirrored instance doesn't keep my center line welded. is this possible?
Replies
If you press shift+RMB you will see the option Mirror Polygon, there's 2 ways there you can mirror meshes. Give it a ride on those.
so i can see my end result. just like in max, it should'nt be a big deal.
do people just not work this way?
you need to be able to model and see your end result and not guess what the other side would look like.
for maya both of them provid better symn tools for maya