Okay, I'm not an expert at all with the materials of the UDK, this is why I come to you polycounters ! :thumbup:
I saw a while ago this video :
[ame="
http://www.youtube.com/watch?v=PTDEAq4fYVQ"]i don't know - YouTube[/ame]
...and I can't understand how this is working.
I have tried to contact the author, but I never had a response.
Somebody have an idea of how this is possible ?
What I can't figure out, is how it is possible to get the current alpha blending which intersect these rectangles.
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EDIT : Sorry didn't see this was about the alpha blending, I will have a look at it:poly142: