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Sketchbook: Darkhikari

My name is Natasha. I hope I can tackle some of my weak points in this sketchbook. Feedback is definitely welcome!

This is some of the work I have for now.
00.jpg

15.jpg
18-2.jpg
20b.jpg

(Ugh removed the last one by accident. Will probably reupload later on)

More at my portfolio here: http://natashatan.wordpress.com/

Replies

  • Blaisoid
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    Blaisoid polycounter lvl 7
    Some of your environment concepts seem to have issues with depth and perspective.
    For example on the first pic the two thin towers on the left seem to have different lenght, and the central building looks like it's leaning towards rocks.

    On the helicopter-vehicle pic my eyes gravitate towards the skyscraper on the left, it's so bright that it steals attention.
    There's too much of blue tint in the park, it makes it look huge even though size of characters suggests otherwise.
    Also, lighting looks inconsistent, with different areas recieving different amounts of light.
    i suppose it was done on purpose to draw more attention to the helicopter. still feels weird though.


    Other than that, your designs look incredibly awesome and several of them went to my hdd. I think i've seen those animal characters somewhere already, not sure where.

    how long have you been working as concept artist?
  • xk0be
    Do you attend or have previously attended Feng Zhu's school? Your work looks fantastic and has that very similar style.

    As Blaisoid has already perfectly said, the 2 problems at this moment are value and perspective. I think you will benefit greatly from putting a black fill layer set to saturation on the top of your layer stack, it will help create depth since its easier to see whats going on in b/w. Make sure things get lighter the further they are away from you. You seem to have proper perspective and proper value definition in some areas but forget to do it everywhere.

    The perspective is the most off in the first one and the last one with the vehicle can be tightened up as well, its pretty spot on in the rest tho.. Those just could use that extra oomph from really nice value definition. The vehicles, keep an eye on those far back wheels, the persp is good besides that one area but it makes the whole thing feel strange..It's like they are currently converging to a horizon thats in front of the object instead of behind like it would be.. They need to be lowered. Hope that makes sense.

    I love the whole FZD style though and the designs are awesome. The details blow my mind, my biggest problem is adding detail and yet you kick detail's ass. Keep it uP!
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Very nice work. Your wordpress is full of impressive concepts.

    Echoing the question about feng zhu's school, your work looks a lot like theirs.
  • Callesw
    Really like your colors and concepts :)

    Agree with Joseph bout the fzd thing! The presentation of your concepts remind me of that.
  • Darkhikari
    (Argh, I start something I never check back!)

    Hi guys, thank you for the detailed feedback! I did go to FZD, and when I posted all this stuff it was a week after I graduated. I hope I improved on the stuff you guys mentioned this past year.

    I'm almost at the one year mark for starting out my concept art career and I'm currently working at EA. I totally forgot about this forum until just now so here's some new stuff.

    just_passing_by____by_darkhikarii-d5iol91.jpg

    temple_by_darkhikarii-d60k0bu.jpg

    canyon_by_darkhikarii-d5odwr7.jpg
  • Rad Sauce
    I am enjoying your concepts. You have great ideas and technique. Your blog is a very inspiring collection.
  • Darkhikari
    Thank you for your kind words, Rad :)
    ruins_by_darkhikarii-d62obmd.jpg
  • Darkhikari
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