Hey guys,
I need some pointers here, I've been trying to unwrap this female head model, but I have had no real success (I have never really unwrapped a head). Also, I've been googling how to do this for the past hour or so, and all of the tutorials I've passed seem to just be really crappy ways of unwrapping a head.
Anyway, does anyone know any good tutorials that give the correct teaching of unwrapping a head?
I am using Max.
Also, while I'm at it, how in the hell can I get rid of some of the polygon density above the nose?

Replies
As for the density of the forehead, you could probably start collapsing some. Don't be afraid to throw in some triangles up there and terminate the loops; the top of the skull doesn't exactly do a lot of deforming.
http://wiki.polycount.com/FaceTopology
Also some good discussions on the reasons for things
http://wiki.polycount.com/CategoryTopology#More_Topology_Examples
Some advice in here about UV layouts
http://wiki.polycount.com/TextureCoordinates
I prefer the cylinder method as described above, it's the most used one, with least amount of seams, places the seam in a hidden place if character has hair, and texturing is easier overall.
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