Hey guys,
I need some pointers here, I've been trying to unwrap this female head model, but I have had no real success (I have never really unwrapped a head). Also, I've been googling how to do this for the past hour or so, and all of the tutorials I've passed seem to just be really crappy ways of unwrapping a head.
Anyway, does anyone know any good tutorials that give the correct teaching of unwrapping a head?
I am using Max.
Also, while I'm at it, how in the hell can I get rid of some of the polygon density above the nose?
![unwrap.jpg](http://benjaminleehenry.com/wp-content/uploads/2012/02/unwrap.jpg)
Replies
As for the density of the forehead, you could probably start collapsing some. Don't be afraid to throw in some triangles up there and terminate the loops; the top of the skull doesn't exactly do a lot of deforming.
http://wiki.polycount.com/FaceTopology
Also some good discussions on the reasons for things
http://wiki.polycount.com/CategoryTopology#More_Topology_Examples
Some advice in here about UV layouts
http://wiki.polycount.com/TextureCoordinates
I prefer the cylinder method as described above, it's the most used one, with least amount of seams, places the seam in a hidden place if character has hair, and texturing is easier overall.
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