Hey guys,
So, I'm working on a tree right now. The bark is all a photo-sourced texture at this point, but I'd rather sculpt it. But, of course, I don't want it all to be unique, from the roots to the tallest branches. So I was wondering, is there a way, when sculpting, to have it automatically transfer the sculpting in one spot, to anywhere else that shares the same UV space? Say 2 UV shells are overlapping, and I want to have the sculpt be the same for both, is there an easy way to do this in Zbrush?
Here's a picture, if I'm being ridiculously unclear:
![BarkAndUV.JPG](http://dl.dropbox.com/u/30185090/BarkAndUV.JPG)
The top half, or so, is tiling to the top of the tree- and the moss is only used in the bottom segment of the tree.
As seen here:
![yttr.JPG](http://dl.dropbox.com/u/30185090/yttr.JPG)
So yes, I'd like to sculpt the mossy area, and one section of bark, and have it tile in real time in Zbrush. Is it possible?
Thanks guys!
Replies