Hey guys im currently at college studying 3d animation and i am on my final part of the course which is the graded unit. Within the graded unit you have to choose out 4 catagory's - 3d fly through, Rigged Character concept, Emergancy shelter design and anthropomorphic characters fo an advertising campaign.
To cut things short, i have choosen the rigged character concept (model,texure,rig,animate) , im on my third week now just starting modelling. My character is a small stylized creature who lives within the mayan civilzation.
Here is my drawn concept of the little dude. sorry if the images are a little big
updates will be posted daily ! hope you can help me along the way
thanks
Oh and it would be cool if ya could follow my blog
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http://aaronhumphreys123.tumblr.com/
Replies
Mite b cool, with stretchy limbs and stuff.
You've constructed the mesh fairly well, though i'd make him a little fatter and you need to think a little about balance, at the moment he looks too top heavy and would probably fall over, i know it's the style you're going for but it's a bit unnatural and might give you some problems when trying to animate him walking, running etc.
What are your plans for the eyes? because at the moment it can't really blink, for a realistic animation all the little details count.
Good luck
@dirigible - yeah i ive seen this before and have taken inspiration from it.
@Phiax, yeah my desgn is very simple but i took this in mind for future animation, his body i agree is very simple, i took this into account and because of this his clothes, Headress, accessories will be highly detailed in zbrush. As far as impressing my teachers they love the design for its simplisticity as other guys in my class are being to ambitious , as for me i am not looking for a job right now as i will start university soon and im only at a young age. and yes i totally argee about the weight issue i think i will thicken the legs for a more stumpy look and will add more volume on his torso. as for his eyes i will just add a nurbs cylinder and use an open & close attribute.
Here is a rough block out of his belt. I also added better eyes and a tounge to make him look not so odd ha.
Crit is welcome cheers
and i just added a mini dude just for laughs
" Son, i shall teach you how to hunt" haha
Crit is welcome
and this...
Hey guys, finished up the model, and just about to uv him and ready to start the sculpting proccess.
this looks more like a Toltec character
http://vimeo.com/22844101
Even the character is pretty similar, so maybe you can get some fancy ideas out of this.
But he already looks pretty nice and the small child is adorable. I realy hope we can see them wobbling around. :P
Otherwise, this guy is pretty cute and I would love to see him animated too
Seirei - Wow that is the most amazing rig ive ever seen ha and thanks i hope i can get some good ideas out of that!
Jessica - Well it wasnt much of a two second job. the original mesh was made up of zsphere's and then got taken into max for retopo and adjustments, but hey its my second ever character made and ive got a tight deadline but i appreciate the crit as am improving everyday. I also took you idea on board of making the variation of feathers, tell me what you think
I would definitely give him stumpy legs, not plabnkton legs. It's cuter that way! And maybe it could benefit from a 3 fingered cute little hand?
Its feather time!
Just looking at this as an example
You should have some kind of crease, or sort of muscle hint where the deltoid/shoulder would be on a human. I think it would make the character better for animation purposes, and humanize it a tad more instead of looking like a starfish body. It doesn't have to be anything major, just a subtle hit that the arms are actually arms, instead of just extensions of the body like they look right now.
As for the hands I think you should explore something here, kind of like how the rabbits have a thumb, and again it will make it more believable when they grab something. The hands are completely up to you though, and what you want to the design to be, but I do think the arms are a definite issue.
I'm just asking, because I wouldn't have expected him to be the new google mascot! :P
I take it back
nvm
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I agree with slipsius, i think you need at least one more near the head, because at the moment it looks like his head has to move with his shoulders, and 2 for some feet, if not more depending how cartoony you want the movement
Would be very appreciated if you could help
Tracking !!