hey guys, think its time to start a WIP thread for this. i'm needing some crits and direction on this.
So i started up with this quick sketch for a concept
And this is where im at with the basemesh sculpt..
Is there any weak areas that need to be fix/changed or defined better? how much detail should go into a model being baked down?
Also im a bit lost on where to go from here since my initial concept was very rough.. so heres paintovers.
again please crit or let me know what is working and what isnt. or feel free to do your own paintover
ThankYou
Replies
Since this is essentially (going by the title and your efforts thus far) supposed to be a good looking woman, and has very little to do with a super-soaker, then nailing down the anatomy should be the first priority.
At any rate, good luck.
I'm assuming it's the perspective skewing the image, but her legs might be too short. A normal person's legs are a bit less than 50% of their total height (from bottom of foot to bottom of crotch). For an exceptionally good looking woman you might want to make her legs slightly longer than the rest of her body (52-54% of total height).
ysalex - thanks im going to revist her anatomy. ill try add some muscle tone but i dont want it to be over the top while still keeping her skinny but not ano.
dirigible - ill work a bit on her leg proportion though some of it is due to the camera angle and i think something wrong with the fov. ill also show it with the default mudbox mat next update and some better lighting (hopefully) so it shows off the model better. (and fix the camera angle)