Hi Polycount! So, I'm making an environment in UDK based on this concept art from Prince of Persia:
My goal is to eventually recreate that shot as well as I can. So far, here is what I have blocked out:
I'm still fairly new to UDK so any ideas on how to make it look better (especially lighting!) are greatly appreciated! I'm still in the process of modeling the props and modular pieces, but I'm curious if anyone has any ideas for what would be the best texture for the building (marble?) and how the material would be set up. Thanks!
Replies
I think adding height fog to your scene would also look great (Content Browser ---> Actor Classes ----> Height fog). Remember to bring it high above your scene and play with the settings, sure you'll get some nice results.
You could always do all this now and see how it looks in your scene, it may affect the way you want to do your textures
In the concept, theres some arches where you have just pillars. It would be good to get them in because it breaks up the uniformity a bit. What 3D package are you using?
Hope that helps
But that block-out is pretty damn nice, I can't wait to see this progress.
Still going to tweak the lighting set-up a bit...actually there's still a lot to be tweaked haha. Let me know what I should improve!
How close are you thinking of sticking to the original image?