Hello, hello
Well, this is my first thread here upon this forum, and I hope it'll be a good one
So, for one of my modules at uni I have been tasked with creating a game ready dinosaur to stick in UDK
The tri limit is 12,000, and I will be running this thread along to get some welcome tips and head up from you lot, and to keep me on track.
The idea behind this particular creature is a slave/warbeast in a similar style to Warhammer 40,000 ork, more specifically the Ork Squiggoth:
For now I'm concentrating on getting the base triceratops right, and then making the armour/gun platform. I chose this way because the main focus is creating a realistic looking dinosaur, any thing else is nice, but not essential.
The below image is what I used for modelling reference:
The base mesh:
Some Zbrush progress, the scales are just marked out for now, but they will be be defined in the next work session for this module.
note: when it comes to my retopology, I think I'll aim for a 8,000/4,000 tri split between the body and armour plates respectively.
Anyway, thankyou for reading and I hope to have more progress soon
Replies
Also, the spinal cord juts out more, and tapers off at the base of the tail. Speaking of jutting, the sides jut out. There's a crease between the belly and the ribs.
One last thing, The scales would come out better by using brushes with alphas, instead of sculpting them freehand. You can actually find some scales alphas. But, that should be toward the last leg of sculpting, on a higher subdivision level.
Good luck man... lol!!!
But now I've read them, I'll definitely take them into my next session. thanks guys
here is the model as it stands:
Juggling this with my Fyp, I'm not sure about how much armour/scrap I can do justice, but it may be little more than metal horn ends, saddle and maybe a co-axial gun.
Next time, I'll work on bringing the toes, and the hips.
Cheers again, guys
well with little under a month left for this and everything else uni related, i've had to drop any and all armour or accessories.
however, i am in the process now of finnishing up various maps and making it look presentable in UDK.after which will come rigging with a walk and still animation.
here is the diffuse and a quick grab from UDK as is:
i'm pretty happy with the diffuse as is, perhaps a little touch up work here and there (if you see anything, please, do shout out )
also here is my inspiration for the colours;
I wanted a very vibrant colour for this guy, it is just so much more fun to look at.
also the green made somewhat sense, imagining that this herbivore would be in a region full of vegetation. I played around with using the head plate for some sort of warning markings, or fake eyes (see: peacocks tail), but I couldn't get it to quite work right. in the end, I like this go faster stripe
[edit] I've taken in the back thighs a fair bit, however with the toes, I'm going to bring them in through the rigging. it was simpler for sculpting, retoping and texturing to leave them spread out as they are.