Hey folks, I've started making an environment using the Sandbox editor and only recently read how it doesn't support DirectX11, and therefore I can't do parallax occlusion. I was kinda keen on getting parallax occlusion working.
So, in short, will the level I created using Sandbox open up and work in the CryENGINE 3 SDK? And do they pretty much work the same way? I've spent a fair while watching those CryENGINE DVDs from Eat3D and it'd be a shame if that info was lost.
If both of those answers are "yes" then I'll go grab myself a copy of Crysis 2 I suppose!
Replies
Any version of the Sandbox editor for CryEngine 3 should support parallax occlusion mapping, in both DirectX 9 and DirectX 11.
-Do you mean tessellation? Only DirectX 11 supports tessellation.
-The mod SDK for Crysis 2 has support for DirectX 11, and tessellation.
Otherwise, for POM
-Do you have your height map in the alpha channel of your normal map?
-Make sure you have "Parallax occlusion mapping" checked under "Shader Generation Params" in the material editor.
Hope this clears things up
But in all honesty I think being able to maybe just switch to 3.3.9 for POM would probably be all I needed anyway...
It should work opening a map from a previous version to a newer one, I did it in the past (licensee to free SDK engine), the only thing that was fucked up was the terrain, that you can easily recreate with a heightmap.