This is a work in progress, and I'd like to get some input from the community as I work on it. I'll update progress every now and then. This is basically going to be a hallway that goes from the entrance of an underground lair to the outside of a futuristic palace type structure. Just looking for some input as I go along.
Also, I'm noticing that I'm getting some weird aliasing on a few spots, if anybody has any ideas on how to work that out, I'd be happy to hear it.
Really looking forward to any input at all from you guys. I have a lot of respect for this community, and your opinions.
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Can you post a concept or maybe a mood-board for what you are going for with this scene. As of now, I'd say it's looking promising, but there are a few things to keep in mind.
The pillars look a bit shaky in comparison to the load that they are supporting. While, I personally agree with shirking realism in favor of anesthetics, I do believe that there is a slight off feeling to a small shaft supporting so much weight. In my opinion they could use a bit of fattening up, while still retaining a nice silhouette.
The other thing that sticks out is the disproportion of detail. Just by scanning over the scene my eyes are drawn to the center of the arch, because it is the densest portion of your scene in terms of detail. Is there a reason to lead someones eyes up there?
Last, and I'm sure this will come later, but how about throwing in some non repeating elements to break up the repetition. Cables hanging from the top, or possibly a functional set piece like a console that has no other instances in the scene.
Keep up the good work dude.
Also it looks like its in max/maya? If I am wrong ignore me but if it is you should think about putting it in an engine
Nice HP stuff though