Hi I have a mesh that has an uneven distribution of the polygons in zbrush , ofc all quads but I reached the lev 7 in subdivision and I can0t go to 8 but I realized I needed more sub on another area of the mesh , going back and redo gfrom scratch is not an option , I tried dynamesh but that creates an "even" but messed borders on my mesh and seem to breack the overall shape and loops of the polygon flow I did ...
any other ways ?
Replies
just think about the problem and im sure you can find other ways too.
If you wanted to keep your existing flow, you could try dropping down a few subdivision levels, smooth and relax the surface a bit, and then try the Reproject Higher Subdiv button (Subtools Palette). If you absolutely need more geoemetry, then you could use the Edgeloops button, the Slice Curver Brush, or retopology (zsphere/external).
You could also try splitting the mesh up in logical places in order to let you reach the mazimum poly limit on multiple subtools.
If not, it would be worth while spliting the mesh into polygroups and then into subtools as you can subd each subtool to the maximum polycount that your machine can handle.
Another option would be to retopo the blade and re-project.
Also using HD sculpting would work. You can sculpt with 000's of millions with that turned on