Alright, I'm new to both UDK and nDo2. And I'm having some problems.
I've created a bunch of normal maps directly with nDo2, rather than baking anything. Problem is they seem to give me some lighting problems in UDK.
I took a normal map from a tutorial I'm following on UDK materials and noticed that when imported into UDK my own normal map and the one from the tutorial look different, once in the material editor:
![wyYNE.jpg](http://i.imgur.com/wyYNE.jpg)
So can anyone tell me what exactly I need to do, to set up a normal map created with nDo2 to work with UDK?
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But thanks.