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Environment based on Fable

I'm was working on a 3d game environment based on the style of Fable.
Now I'm to busy learning good texturing but I will start texturing in the near future. Please give me some feedback on my modeling work so I can improve it.

fablehousesrender.jpg

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  • MeintevdS
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    MeintevdS keyframe
    fablehousesrender.jpg
    (fixed the image for you)
  • Prtofdacrowd
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    Prtofdacrowd polycounter lvl 8
    Hey looks very interesting, it looks like a nice concept, would be good to see some of the concepts your working from.

    Model wise I think you need to reassess your modeling skills, there a lot of intersections ( geometry intersecting geometry). Although this is fine in an environment and many game engines. It is important to understand the construction of assets from modular to whole assets.

    There are many reasons this is important from controlling your poly density to in game optimization and draw calls.
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