Hello PC, i have been looking aroung the web for articles on Particles and Particle materials. I stumbeled on something that i belive covered just this.
Its called "Faking Volumetric Effects in UDK by Stephen Jameson"
Problem is that the link on his page dosnt work. Does anyone know what techniques that are used or do you guys know where i can read this article?
Replies
The page was completely empty:
http://webcache.googleusercontent.com/search?q=cache:x_DWJZSmhK0J:stephenjameson.com/tutorials/faking-volumetric-effects/+www.stephenjameson.com/tutorials/faking-volumetric-effects/&cd=1&hl=en&ct=clnk&gl=uk
http://web.archive.org/web/20101109163953/http://stephenjameson.com/tutorials/faking-volumetric-effects/
Basically, create an effect in your particle of choice or sculpt it, bake it to planes, import them planes in UDK, check double faces and have a couple of planes which act like caps to give at empty angles the effect of volume.
(only the tiling rock and normal tutorials work though)
http://web.archive.org/web/20100528163256/http://stephenjameson.com/tutorials/faking-volumetric-effects/
Hmm, looking back at the process, it's only good for one hit pieces, with a material that deforms the mesh with a Sine or Cosine in the Vertex slot, I don't know how 'good' it will look if you want it to be more dynamic like a true particle, maybe someone has more info on that.
Especially wondering on how it will react with a Wind function.
One day.
DX12 hopefully?
In a article from bungine i read up on some alternatives to this effect, i think a combination of the two would be the best.
Anyhow thanks for the help guys. And what do you think about volumetrics, will they be an option in UE4? I have no clue how they did it in Cryengine since i lack the technical knowlage of how it works. Maybe you guys have some clues?