Hello,
I'm super new to modeling so hopefully this has an easy answer. I'm using the bevel tool to make little ridges on a cylinder. The first bevel worked perfectly, but the subsequent bevels after have inverted on one side and pushed into the object instead of out. I've checked the tool settings, and the good bevel and the weird one have the same values. Any ideas on how to fix this?
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Thanks
Replies
Two sided lighting is under a few tabs but just hold space and click the lighting tab.
Did some testing and my guess is your normals are reversed.
Undo the bevel, turn on 2 sided lighting, The faces that appear to be black Select them and reverse the normals so that all the faces are one shade and redo the bevel
The normals MUST be reversed BEFORE the bevel or it wont work
Couple suggestions though - make sure maya is up to date and you have all the service packs and hotfixes installed.
Try selecting all the edge loops you want to bevel and bevel them at the same time.
or create one beveled section that you're happy with, duplicate it along your cylinder and merge it with the original section, repeat until you have all your desired beveled sections.
You could also just cut the edge loops by hand and then scale them by hand.
Good luck.