Hey guys, so I'm working on my second portfolio piece for school and I'm doing an organic model to contrast my two hard edge pieces that I'm also working on right now. So I went and found some concept art and got permission. Now I need to tap into the famous Polycount hivemind for a critique of where I stand:
The concept:
Here's what I've got so far:
So that's what's done so far, as I said before organic isn't usually what I work on but I really need to change that. So this is something I need your help on, tell me where I'm going right, where I'm going wrong and so on.
Keep criticism honest but constructive, this is basically the first thing I'm posting on here. I can take a lot of strong criticism as long as it leads me to a better product in the end.
Thanks!
Replies
...Actually, I just looked at the concept art again and now it looks like a bowl cut on a Dutch kid. And the house is crying in horror...
Are you going to flesh out the scene with the same sort of props and lighting? That would really make it shine. Especially if you can see into the house even slightly. Good luck!
...Also, is it just me, or does the giant branch in front of the door look odd?
The roof I think will probably end up being probably thatched with leaves in it.
I planed on making a bunch of props, the ladder, the planter, a few of the plants and then set it all on a circularish base with grass and a little bit of the path on the left side.
This Is A Very Nice TreeHouse you Have!
However (!), there is a Problem (oh no!). The Branches Are a Little bit off. They Don't taper! (well some of them). Reg TreeB's gen. start out Thicker andthen become Thinner. Forexample the 2 Large branches That form That house's Cradle and The one juting out ofthe house Start Thin And Then Expand, While If You Look at your Ref, all teh visible branches Taper. Tapering Your Branches can help Ground the Tree (omgtreepun) And Sell its "solidness"
anyWays, Someday i hope to Live in a treehouse. And I hope that It can be As Nice As This One. Because it isnice. bye
In these updates:
- Branches now taper!
- Fixed branch thicknesses!
- Added some individual elements! (Plant box, chimney stack)
- More branches on branches!
- Added a bit more overhang and indents to the roof!
- At least 90% more exclaimation points!
I think I'm pretty close to the UV'ing stage, I've made up my mind that I'm going for a texture style pretty close to that of the concept art, heavy on the shading and light on the physical texture of the tree, I'm a bit aprehensive about this because it's radically different to the normal style of texturing for me. If you can offer any tips about how to work with that style I would hugely appreciate it!
As always your comments and critiques are very much appreciated!
Thanks!