Here is a WIP. I'm currently working on the skin in mudbox (thats why his upper body is lighter then his knees). I also have to fill a hole in his belt.
Cool way to present your model, however you should make it a grey or dark grey background, and take out the snow or light or whatever that is that's flying all over the place.
Don't be afraid to put tints of red here and there(nose, ears, fingers etc) to give it more life. I think you have a nice model here but what it needs is some more shadows and ambient occlusion to distinguish the different cloth parts and more. You could paint in some shadows under the metallic pieces on his waist for example. You should also use more color variation on the different parts, the bottom of his boots could be darker than the top and so on.
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Thanks!
I'd like to see more hue variation.
I'm going to try and bake some maps in topogun this week. See if the fur turns out ok.
@ZacD : I'll add more hue variation to the fur. feels a little fake atm.
7MB, you'll need the unity player :
http://shaunlarkin.com/unity/orc/
thanks!