Hi everyone!
I am going through the process of converting a high rez mesh from zbrush to a low rez one in max. The problem is i made an error earlier on that i didnt think of. When imported the mesh to 3ds max i scaled it x 5000 cause for some reason it was tiny... so i built the low res mesh from there.. now my problem is that i want to bake the normals but i cant get them to match up. How can i scale the zbrush model to be the same size as the 3ds max model?
I cant import the full high rez model into max and scale it, cause it crashes.. so i would like to scale in zbrush if possible.
Replies
If you knew the exact value you scaled by originally that would make things easier, otherwise you might have to decimate the highpoly, bring that into Max, and find a way to calculate the size of it's bounding box.
Sorry, this is my first time baking normals!
Also what program are you using to bake your normals? I personally wouldn't use zbrush's normal map generator as it is (now) very limited. You can use Max's one or download a third party program (like Xnormal) which has cage capabilities.
I initially used max for baking (the maps came out fine there), but as i had to decimate the model to get it into max, it lost some detail, so i wanted to do it in xnormal.
Here the step by step:
Import a lower res sculpt model into Max,
Project ur Low poly model to your sculpt model,
set up the cage in the projection modifier,
click the export function in the projection modifier,
and you will get a model of your cage,
select your cage model and export it to obj format,
in Xnormal at your low poly tab right click to select a cage file.
Hope it help