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Overlapping UVs and Normal map issues

I'm working on a really simple model but ran into a problem that I can't figure out. I've used overlapping UV's for symetrical parts of the model and offset the overlapping sections outside the uv space for baking. I've tried using both xnormal and baking in max, both throw up the same issues.

Here's what the model looks like with the normal map applied:
uI7pQ.jpg

This is the normal map:
7Xavk.jpg

This is what the UV layout looks like (2 other models share the map):
kVTOh.jpg



If anyone knows where I'm going wrong help would be greatly appreciated.

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