I am facing a weird skinning problem in 3ds max 2012, biped and skin modifier ! Some vertex has two bones influence like 30/70 but when I am increasing the weight value of 30 to 40. the weight isnt effecting. The vertex is staying in the same place. But when the value is crossing .5 (like .51) the vertexes are jumping to the other bone. Can you imagine how annoying it is ! while I am trying to skin a character !! please give me a hint where is the gape !thanks in advance
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that shit needs to be renamed or have a quick descriptor