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Evening Polycount.
I was asked to post here by another member about a model I've been working on as of late.
Currently it's fairly finished, just needs diffuse and specular made for it though I may look into making a high poly version done some point soon now I've got to grips with sub-D.
Anyhow, take a look, let me know what you think and how you think I can improve.
I'll be posting the UV template later on at some point for any suggestions.
E/
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I highly suggest you get going on a sub-d version. The more you try, the better you become.
Welcome to Polycount!
P.S. This site has lots of porn if you look around. :poly121:
Also some images from when it was being made:
And my personal favorite thus far:
Man I love these little fellas.
But you realy should work on that UV layout, I think. Also since you're working with a normal map, I'd suggest to bevel out the edgy parts a little bit. Not much, but enough to see a nice slightly rounded edge instead of a hard transition like it has now.
Oh and btw could we see a wireframe?
I'm not too well versed in them to be honest.
Here's a few more images along with a wireframe.
Waiting for new power supply to arrive before I go onto making the high res bitmaps because at this point, my pc shuts off entirely half way through rendering the AO at anything higher than 512x.
New scheme for an additional caste.
Inquisitor General on a turntable