This is a character I've been working on, as part of a uni project. Thinking of making a quick unity game with some of my assets.
Just some quick hardware rendering in maya, and a texture shot.
Any comments welcome
and this is my first post, so if i've done something wrong, please do tell.
And Hi!! :poly136:
Replies
her hips could slightly wider, giving the animator a little more ass to swing around while making her sneak along, in other words, More o' Dat Ass
Her feet seem really short (heel to toe), and yet oh-so-very tall. the combo of which will make for not so great Toe roll deformation, which play a pretty big role in sneak animations.
Also you have a lot of texture space for the face texture, which we dont even really get to see. will she be rendered without the visor at times?
hope any of that helps.
-B
She has the helmet as a separate object, which will open/clear transparency..so you would see her face.
Her feet were designed as high heels (ish). Do you think that would be a big problem for the animation?
Ass swing is definitely on the list will widen her out.