Hello everyone. I've been tasked with building a medieval waterwheel for class that will be put into udk. Here are the reference images.
This piece is actually part of a small town but i wont be creating the entire thing because that would just take too long. Im just going to create a scene next to a river for this.
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Overall the final piece looks really nice in engine, but the screenshot you have posted is very flat and whitewashed. Did you mess with the Post Processing in UDK?
One fast fix is drop the thick exponential fog, not too fine either enough to blend a nice skydome. Use a Dominant Directional to get a nice harsh hit on one side and some interesting shadowplay on on side i recommened from somewhere in-front of the tree is a good place to bring the direction in on the building, remember to add some contrast to the lighting and you'll really pop your piece
Also the asset's textures are not too harmonious, making the doors, 2 kinds of stone and thatch seem incongruent - maybe finesse those textures a bit. How did you handle the unwrap if I may ask?
For the unwrap some of them are just quick box unwrap because they're tileable textures. The doors were a quick flatten map which i know is sloppy .
still a lot to be done but currently working on the final for that class now.