Starting a new project to add to my portfolio, i am working on a casino scene. i Have created a simple block out and i am now starting to create the assets. So iv been working today on a high poly slot machine and looking for crit's and comments before i move onto the low and bake everything. So this is the main reference iv been working from:
http://www.leisuretimeslots.com/Images/Triple_Lucky_7.jpg
And heres the high poly model:
Also if anyone has any tips for getting nice renders of high poly assets inside of maya that would be a great help.
Replies
Yeah now you mention it they do look a little thin will fix that now cheers!
The machines occasionally play noise and have flashing lights when idle so might help in a casino scene.
UDK Slot Machine Material Test - YouTube
good luck
@Ayoub44, Will look into this but this piece is mainly for environment portfolio, plus wouldnt have a clue about setting that up in kismet
Had some time to work on this project some more sorry about not updating more often. Been working on more tables got a Roulette table and a Craps table. Taken me a bit longer than normal as im doing all the textures inside of photoshop instead of photo sourcing as i feel it will help improve my photoshop skills. Anyway really keen on getting peoples opinions and crits!
The only thing I could say that kinda pops out to me, is that your roulette table, ont he right side, the edges feel kinda odd, and have that sharp edge, maybe you could soften that up a bit?
Tri count is 893:
The layout is very basic for now and is very small this will all be changing soon just needed to get everything together in one place for now. So let me know what you think.
I'd just try and get your lights in and figure out how you want to guide the eye, because right now it feels a little unfocused, I don't really know where I'm supposed to be looking.