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[UDK] Env - sci fi corridor

Hi i'm new here but i passed lot of time looking great stuff on polycount. Time for me to trying some improvement.
Actualy it's just another sci-fi corridor but I use 2 modular texture.

I think i need some advice, if the lighting's good ? if you have some trick for specular map (cause i think mine are not good).
I'm gonna make some light on the ceil and add some pipes, vent, ...

Sorry for my bad english. :)

8880388613.jpg

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