Hi i'm new here but i passed lot of time looking great stuff on polycount. Time for me to trying some improvement.
Actualy it's just another sci-fi corridor but I use 2 modular texture.
I think i need some advice, if the lighting's good ? if you have some trick for specular map (cause i think mine are not good).
I'm gonna make some light on the ceil and add some pipes, vent, ...
Sorry for my bad english.
Replies
Levels are pretty low. Just cranking them in photoshop greatly improves this.
The darks in the textures seem a bit dark. It appears like a lot of depth, yet is placed on a flat surface. Modeling in more depth or adjusting the diffuse could help.
Thx for the comment. Actually i absolutely dont understand "Just cranking...".
Do you mean that i have modified the screenshot in photoshop ?
http://udn.epicgames.com/Three/ColorGrading.html
go to "Work flow to create a LUT texture"