So, I finally managed to finish this piece. I started on it like 4 months ago but I always got side tracked working on other models. Ever since Marvel vs Capcom 3 came out I've been a huge She hulk Fan, she's the main character I use on my squad. After playing the game so much I decided to make my variation of her, I used Amber Rose and Nicki Minaj for photo reference. If I have enough free time I might do a King of Fighters character soon. Hope you like it!
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It's hard to tell because of the extremely skewed perspective and pose, but her arms might be short? Her pose is pretty stiff as well. If you put some angle into her neck and head, and made her left arm less of a straight line I think it would help.
Why is she covered in nike advertising? It's pretty distracting once you realize that literally every piece of clothing she has on (except maybe the gloves) has a nike brand on it.
Your materials are very good, though. Very nice texture on the leather.
I dig the outfit alot. Seems like a cross-training style there. But as far as the nike branding, perhaps tone the branding down a little. I really like her shoes! looking good!
Overall looks really cool dude. but like it was said below. The crazy pose and camera really distracts from this piece.
she just looks FIT
Yeahh... it's kinda stupid they made she-hulk all generically-slim feminine like.
AaronF3D- lol, No they are not Air Yeezy but I used those for reference and the first Air Jordan's.
Hey guys I made another quick render, there's still things to touch up so don't freak out if you see something wrong with the render.. But I think this angle shows her face more,i'm gonna keep the pose but what do you guys think about the face now?
http://alturl.com/h2ax9
Loraine probably has her on the slim side, but I don't thing he's way far off.
I still think her face looks jacked up. I'm also pretty sure her proportions are off. Could you post some orthographics from before you posed her?
Could we get some working shots - unposed, untextured, wires and whatnot? Maybe one without the wig.
Lighting is playing some tricks here (mainly it's killing the face). It's off balancing the character by one half being bright, the other half being dark while the background is a bright white gradient. A tad painful on the eyes.
Speaking of balance, muscular conditioning. Around the pectoral, shoulder and bicep. She's dry and vascular (great for showing definition). The thighs, however, are soft and unconditioned YET vascular. Very unnatural and unbalanced.
It's really these little things that throw the whole thing off for the viewer. Overall a solid technical execution.
from that angle though, the chin is too wide, maybe the jaw too. the nostrils are too dark, dont paint them black. also theyre just a tad to close together. the nose might be upturned too much. for the eyes, i would say add more lashes, to really give it a fem look.
also the should looks detached a bit, there should be a bit of collar bone near the top of the delts.
it might be the uplighting youre using as well.
good luck
http://www.girlswithmuscle.com/
http://pumpitup2006.blogspot.com/
these are just right!
look forward to seeing the update
I'm gonna move her arm and shoulder closer to her torso and make her shoes smaller as well
Being able to see an unposed version would help with critique if you've still got one.
Like Jackablade said, I think an un-posed version would show things more clearer.
The problem is that you didn't sculpt any wrinkles to SHOW us that she's smirking. So instead it just looks like she has a crooked mouth and nose.
Also, your zbrush hair looks a lot more dynamic and interesting than your render hair.
EDIT: while checking out her hair I felt like something was wrong.
Her hair sticks up way high when it comes off her head. Remember that hair has weight. The longer and straighter someone's hair is, the closer it lies with their head (weight pulling it down). Her hair is very long, and very straight. Right now it's giving the illusion that her head is a good two inches taller than it actually is, making her look frankensteinish.
whats_true-Not sure I have enough patience to make it exactly like it is in zbrush but we will see when I get there.
Alberto Rdrgz- I want her to be less muscular but still fit.
dirigible-you are right but i did the zbrush hair real quick, but I will take note when I work on the final hair again.
crazyfool-fixed it already
Jackablade-fixed it
MeintevdS-fixed it
I would love to see this hulk by Anto Juricic.
With woman features it would make it MUCH more interesting in my mind.
Just my opinion
I was hoping for something like She-thing from Dexter's Lab:
Hubba Hubba O_O
...oh yeah, nice improvements
Red She Hulk (not Jen Walters, but good female muscle reference):
She Hulk by Frank Cho:
She Hulk by Juan Bobillo:
Is the elbow fine now, I moved it down. If so I'm gonna move on to rendering. Oh and if anybody curious who I based her off of here you go.
I agree with everyone but I would also take a look at the earrings. They shouldn't be at an angle. They should fall with gravity.
otherwise ace work
Dana is super ripped but still looks very feminine (despite most of the boob fat being gone)
Also I think she looks really tired. She has some pretty intense wrinkles under her eyes, which Dan softened in his paintover. I would also open her eyes up a little bit, make her look more alert.
Yup, and giving the eyebrows an expression can help with her character a lot too!
I think this is important for she hulk, because while she is varying degrees of muscly depending on the artist, she is ALWAYS very feminine. Like if a Victoria's Secret model hit the gym and chugged protein shakes.