Hi I am about to start modelling Egyptian jewellery and I wondered if anybody could give me some advice
as the attachment shows I have a chest plate and a bangle but I am struggling in zbrush to imitate the surface texture and pattern. would it better for me to create this detail through a Photoshop made height map or model it in Maya then import to zbrush.
I have tried just sculpting in zbrush and I cannot get it right any tips would be greatly appreciated
Replies
if you want a really nice one, here's what I would do:
1 - do your uvs for your lowpoly
2 - go to photoshop and create some quick shapes in color of what you need for those patterns in the uvs you made.
3 - go to zbrush, apply the texture you made in your lowpoly with color, and sculpt what you want in a plane (not your model, but a 1x1 plane with uvs)
4 - when your sculpt is done, frame it and grab the depth of your sculpt.
5 - come back to your lowpoly model, export it to zbrush
6 - apply a the displacement map (depth) you captured into your subtool
7 - You're done.
I know many people do it by hand tho, it's up to you. I find this a bit faster.
if so thanks tried it, it worked well but I'm lacking experience so need some tweaking and I used projection master to sort that out
You can use MRGBZ grabber or just grab from document (alpha = depth), it's up to you.