I guess 2D Planes with Textures and alphas? but how to get the Texture to animate? are there certain Plugins or apps to help doing that? I guess you need to use the inengine Particle system too. Any little clue or hint is deeply appreciated.
That kind of stuff is done with the in-engine particle editor. It's very engine-dependant, so do some research about it. Not sure what it's called in CE3, but in UDK, it's called "Unreal Cascade". There's lots of documentation available.
Ah ok, i thought it might be some stuff done in Texture department. But good to know thanks will read into Cascade, Kismet and so on. Thanks a lot. Iam just preparing some stuff directed at JRPG style visuals so iam checking out before what can be done without TOO much coding ^^
It's not that i dont want (or can't...or can't learn whats necessary but coding and debugging in my projects usually turns out in 20 hour sittings fixing lists because forgetting re referncing^^). @Bugo could you give me a ressource to get an idea of how that works...right now i just can imagine to render Particle Systems to a plane and pack them as "sprites".
I think that's exactly what you want. You need to atlas them and on the code side get them to play frame by frame. 4x4 = 16 frames, 3x3 = 9 frames or whatever you think your animation would work better. Yes they will still be planes/sprites, they could be facing the camera all the time or not, depending on what your purpose is, but the particle itself will be animated.
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@Bugo could you give me a ressource to get an idea of how that works...right now i just can imagine to render Particle Systems to a plane and pack them as "sprites".
Like this: http://loewald.com/waterboy/shrapnel_example.jpg
To get them animated that way, you could render them with any application, like Maya/Max. Unity and their community have some good atlasing tools.