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Stump

I made this stump to go with my scene. Any advice is welcome on any part of the scene. I'm about ready to add some textures but I wanted to get some feedback on the blocked out portion first.

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  • jimmypopali
    In terms of the stump, especially in the first image, it looks paper thin. Was the plan to just cap that off?
  • mutatedjellyfish
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    mutatedjellyfish polycounter lvl 10
    You should keep your posts into one thread, probably.
  • Seirei
    No offence, but why did you create another thread for that? Wouldn't it be better to get this into your current thread here: Hagrid's Hut thread
  • Animesh
    I made another thread because it is a separate model. Also I have noticed that barely anybody comments once the thread goes to page 2. If your interested in Hagrids hut feel free to comment on it. I consider any advice that is given.:)
  • mutatedjellyfish
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    mutatedjellyfish polycounter lvl 10
    Welp, get ready for everyone to stop commenting all together, then, I guess...
  • Orangeknight
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    Orangeknight polycounter lvl 5
    That is why you bump it with a post, it goes back to page 1 when someone posts.
  • Animesh
    Oh cool I did not know about bumping. Where can I learn more about how to bump?
  • Orangeknight
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    Orangeknight polycounter lvl 5
    Just post, have you not been on a forum before this?
  • Joshflighter
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    Joshflighter polycounter lvl 9
    Have you noticed that every time you post, your thread goes to the top of page 1? (Right under the the sticky threads).

    That's how it works basically. lol.


    Btw, I dunno if it's just me, but I feel like you are trolling the forum...
  • Orangeknight
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    Orangeknight polycounter lvl 5
    Btw, I dunno if it's just me, but I feel like you are trolling the forum...
    I have to agree with this, no offence but how long have you been modeling. Then you dont know how to do a whole bunch of stuff but you apply for a job.
  • Animesh
    Nope, this is my first forum, I've never had a reason to be in another forum. I'm not sure what trolling means but my intentions to posting my models are to learn the best techniques to become successful in the industry like many of you have. I don't mean to offend anybody and I apologize if I have.:)
  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    11077347.jpg

    sry OP, had to. But really, REALLY look at what everyone is saying, and do your absolute best to follow. IE, the whole embed you images thing. It was brought up in your first thread ever I think, and ya still don't do it. Work with the community, so the community can work with you. :thumbup:
  • Animesh
    I have been modeling for 4 years. I apply for work because I need a job to pay for the food I have to feed my wife and daughter. I'm not some kid living in my parents basement.

    "Seriously you actually asked somebody why they applied for a job?"
  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    righty-o then. Animesh, please do not take this the wrong way what-so-ever, but I've seen it done to others, and saved them lots of future pain. This type of thing as a profession isn't just for anyone. After a while, you can kind of just figure it out. Maybe four years is showing you you may need to focus on some other means of acquiring money for the family. Trust me, I am at the very beginning of my career in the industry, and I wouldn't be able to afford a kid right now, no way in hell. Jobs in this industry are not easy to get for guys wanting to break in from scratch. It is of course, possible though.

    Now I am in now way saying quit digital art forever. If you enjoy it, keep doing it. That's what important for sure.

    again, not trying to be disrespectful, but this is the net. We all suck here. Good luck!
  • Joshflighter
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    Joshflighter polycounter lvl 9
    SouthpawSid is dead on with what he is saying.

    If you really want to make this your career, I suggest you get a real job (Like at a retail), until you become good enough or get hired by a studio/company. Don't just hope for the best, because in the art industry you have to try to be the best, to compete and get the job. That is only accomplished over time and by the looks of things, you need to keep practicing to try and get the basics down.

    Don't give up, but don't go broke either...
  • Seirei
    If you really want to make this your career, I suggest you get a real job

    So what we do isnt a real job? xD

    I'm just kidding, but back to topic now:

    I have to agree with the others and I have heard of people who worked in 'real jobs' for quiet a while and just doing digital arts as a hobby just to blast out some real impressive stuff.
    So if you just make it for the fun you might want to consider doing it like them.
    Earn your money with something you're good at and just do it as a hobby and get better over the time.
    I bet if you can get some awesome stuff done that way you're still free to change back to the arts industrie a few years down the line.

    God I just hope I make sense here. ^^

    Anyway, I wish you luck with whatever you decide to do.
  • salacious_Crumb
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    salacious_Crumb polycounter lvl 11
    Ok. So first listen to what the others above have said. Its a tough industry to get into, so it will require a lot of work to get there.
    Don't keep making threads for each model in your scene, it will just annoy people. Get an imageshack or photobucket account (its free and easy). When posting images use the imbed code eg: the bit that starts with [ IMG ]. You'll get more chances of a reply if people can see your images straight away.

    The stuff you are doing is kinda basic. Don't take that the wrong way. Its just most people here will have done things like it before when they started out. You got quite a bit to do on your scene yet, another reason you wont be getting many comments.

    The tree stump is ok. The roots look like they have been extruded out straight. They could with more twists and angles to them. A bit more organic. It looks like the stump is your high poly? So next thing to do is bake a normal map to a low poly mesh (the low poly has to be uv'd, the high poly doesn't). So many different ways to bake it, but you could try maya transfer maps, or xnormal (a google search will bring up loads of tutorials on these).
    Show your wireframes too.

    Practice high to low poly baking. That should get you started. Hope that helps.
  • seth.
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    seth. polycounter lvl 14
    Animesh wrote: »

    "Seriously you actually asked somebody why they applied for a job?"

    I guess he might be confused because your "art test" was a digital tutors tutorial, coppied down to the last vert by the looks of things

    http://www.digitaltutors.com/11/training.php?pid=355

    sorry man, but I have to call troll on this one......member of polycount for three years and doesn't know how a forum works....love it :D
  • Joopson
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    Joopson quad damage
    No, no, no. I have trouble believing a troll could be so subtle... Innocent until proven guilty.
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