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Female Body basemesh

Hey all,

First post here. I wanted to get some feedbackery on this girl before I bring her into Zbrush and do all the fun stuff. Something about her seems a bit off and I am not sure what it is... I built it from scratch and have been tweaking it for a while now, not entirely happy with it. I almost feel like the head is too small, but if I scale it even a little bit it looks too large (funny, huh?). Shes supposed to have an amazonian-ish build.

Anywho, if any of you fine polygons want to give me some C&C it would be much appreciated.

-Falco

(p.s. I was trying to make chains for a game character on another model, and I have been unable to figure out the best way of going about it. I see a lot of guys using 2 polygonal strips intersecting each other, is this a good way of going about it?)

malliwip1.png

Replies

  • Alberto Rdrgz
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    Alberto Rdrgz polycounter lvl 15
    you got some topology wonkyness going on, but the way you're showing off the model makes it hard to tell how her anatomy is fairing. [at least, for me anyway]
  • falcoknight
    malliwip1b.png

    Is this a better angle?

    Also, what sort of topology wonkyness are you talking about?
  • Barbarian
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    Barbarian polycounter lvl 13
    It looks like the hair was cut out of a sphere (on top front) and something quirky about the navel. You want a stub mesh that has as many even quads as possible when using ZBrush, else you'll get some artifacts/pinching. Check proportions of the arms (shoulder--elbow--forearm--wrist--hand). Eyeballing it, it seems that she is just over seven heads in height.
  • falcoknight
    Sorry, should have mentioned, the hat on the top is the beginnings of a helmet, its not part of the hair.

    @Barbarian: I was trying to figure out what to do with the naval, I opted to the extrusion topology, although I may as well not even have topological detail there if I am using a normal map... I guess? I'll have to work on it. About the proportions on the arm, I will do some research and look at it again.

    Thanks :)
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