Hey all,
First post here. I wanted to get some feedbackery on this girl before I bring her into Zbrush and do all the fun stuff. Something about her seems a bit off and I am not sure what it is... I built it from scratch and have been tweaking it for a while now, not entirely happy with it. I almost feel like the head is too small, but if I scale it even a little bit it looks too large (funny, huh?). Shes supposed to have an amazonian-ish build.
Anywho, if any of you fine polygons want to give me some C&C it would be much appreciated.
-Falco
(p.s. I was trying to make chains for a game character on another model, and I have been unable to figure out the best way of going about it. I see a lot of guys using 2 polygonal strips intersecting each other, is this a good way of going about it?)
Replies
Is this a better angle?
Also, what sort of topology wonkyness are you talking about?
@Barbarian: I was trying to figure out what to do with the naval, I opted to the extrusion topology, although I may as well not even have topological detail there if I am using a normal map... I guess? I'll have to work on it. About the proportions on the arm, I will do some research and look at it again.
Thanks