I'm quite nervous, I've been working hard and for a long time for this day, my first day working in the games industry for TT Fusion as a Junior Prop Artist. I'm confident in my abilities (except for the fact they use Maya not Max but I'm solving that one with lots and lots of tutorials from digital tutors).
Anyway, any of you guys care to share your stories of your first day working in a studio? Might help me sleep better tonight.
Cheers
Replies
wear a chastity belt and dont pick up anything folks drop.
also avoid the soup.
Everyone knows what its like to start out.
just dont pee in the pot plants and you'll be grand.
Yeah I recon this'd be ossum if you find that kind of thing easy enough. Well done by the way!
Story of my first job:
Moved 3 days after hearing i had the job, it was a 3 month contract position but they really made it sound like there was potential for longer stays. So i found a temporary place fast on craigslist 4 hours north and made the jump. They didn't have a rig for me yet so i was hauling by desktop machine to and from work for 3 weeks, figured what the hell this is going to show dedication. First day was mostly spent standing near my machine waiting for TortiousSVN to get installed and update everything. I met a few polycounters there and we really seemed to hit it of, it was exciting, this was the big show!
I worked my ass off, had my name over nearly half the environment checklists on a fairly large 3d team and put out what i thought was pretty damned good work considering the time restraints. I really wanted a long term gig. Felt a bit of animosity from the team like they felt i was trying to outdo everybody, I guess in a sense i was, but more than anything i just wanted to prove i was worth keeping. I regret doing this, looking back i wish i'd taken more lunches and just hung around with my coworkers more shooting the shit. I ended up being just some dude in the corner working more than i'd like. Life is short, works important, but part of why it's important is to meet people and just have a good time.
Some people worked their ass off, some people surfed the net while clocking massive overtime. People in all ranges of positions were incredibly talented, and others not so much. But, that's every company.
Development on the game took a bit longer than expected so we all got another month or so on the project, then came the day when everyone was told if they were staying or going. Pretty much the entire 3d team found out they were being let go. There was a lot of optimism said to us we would be brought back, but at that point after seeing the lay of the land and knowing the title didn't really shape up, I had a pretty good internal feeling this would never happen. I felt a little used at that point. Got a bit depressed and after showing up every day, and often times on weekends for massive overtime i slipped the past few days with hangovers. I had all these preconceived notions that if you work hard you'll make it but that's just not always the case. The video game industry's just crazy like that, no one's fault, everyone wants games to be good and be hits but it's always a gamble and the industry is always changing.
Don't take this the wrong way, this could be a great place with long term potential. Just know the prospect that it isn't is there too. Try to be realistic while you work there, and build your expectations accordingly.
edit: Actually I just read crazyfingers reply its pretty good advice for someone new to the industry.
Thank you : )
My first company gave me the first 2 weeks to learn their tools and pipeline, and I didn't get anything real to work on until 2 weeks in, at which point I was itching to work on something.
My second company had me working on real assets on the second day.
edit: also congrats to getting a job!
Good luck man and enjoy it. Don't worry too much when the coders start shouting at each other about trivial things, its a daily event. Remember to take the most important tool for any artist in a studio, noise reducing head phones.
Hope it went well for you!
Know an animator there and he seems to enjoy it so take that as a positive.
*Just remember, on your 1st day look for the biggest meanest looking mofo and stare him out, youl have no problems after that.
*(please dont, lol!)
Ps which floor will you be on? theres a few Fusion peeps on here including myself.
The place itself is awesome, really relaxed atmosphere, friendly peeps, pool table, fridges, food, drinks etc just need to find out if they have a 5-a-side football team or even better rugby 7's!
@Flynny 2nd floor matey
This is true.
I chuckled.
And make sure its a higher-up. Guaranteed once those layoffs come, he'll be too scared to let you go.
Thanks alot, walked in punched the MD in the face, they called the police and asked dismissed me for gross misconduct..it didnt work!!
lol I kid I kid!
Good luck with the new job.
Which reminds me, Fletch is totally wrong about not pissing in the pot plants. Gotta mark your territory holmes. Eat loads of Asparagus prior so you get a nice stinky result.
I've also tagged my part of the office with spraypaint
Really really well. The work im doing is very very repetitive and there is a ton of it to do (im assuming this is typical stuff for a n00b in the industry) but I dont mind, I'm just getting stuck in, its Thursday and I'm still here.
Believe me most of 3d-art work is really repetitive, especially if you're a prop artist. However you'll learn the difference between efficient modeling and bad modeling once you do LODs for 2 months straight :thumbup:
- stick dirty dishes into a dish washer with clean stuff in it
- drink all the coffee and don't refill the machine
- eat weird smelling stuff at lunch (everyone loves garlic)
- give your co-workers funny nicknames
- pull out some of the cables of your co-workers pcs at evening