This is an alright start, but I have concerns about your poly distribution. You've dedicated a lot of geometry for bevels and edge loops around the bottom, but there is still very clear faceting on the glass orb which is the most important part. Additionally, you can start collapsing edges as they approach the top where the rings get smaller to save on geometry. Before you get too far ahead, I think taking a step back and evaluating some of the geometry would be helpful.
Thanks guys, I will give another look at my topology and clean it up some more. I'm thinking if I should even bother with the bevels on the bottom since it wont be seen unless its close up.
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Aviv