I am a environmental artist for a Team Production class at the school of, Art Institute of Tampa. Our goal was to create a village for our main hero, working along side my concept artist, Kirk, we created a look and feel to hopefully what is to be our village. He concepts and I do the modeling, any C&C's are welcome, rip me apart please. Also approached my low poly props as Jessica Dinh did in her awesome thread.
Concept art :
Village Design
Props
Meshes
Props
House
Each house is around 1,200 tris, with some optimizing I should be able to bring down to 800. Props are around 66-112 tris each. The treehouse is 3400 tris. Each house was created from modular pieces, instanced and scaled differently with a few new different parts so when I go to texture, we can reuse the same uvmaps and use tileable textures to paint the entire village using as few maps as possible. Thanks in advance !
Replies
I looked for several minutes...I am disappointed to not find the hidden penis you promised.
Looks like a nice start, interesting to see how this progresses. I see you're using some pieces modularly - like, the house has a base, and then a few additions added for variation. Have you UV mapped that house yet though? Otherwise you'll just have to copy it over again and build around it once you do. Same thing for the leaves on the tree.. hopefully you UV mapped one or two of those before duplicating them all over, or ti would mean some repeated work on your part.
I'm digging this man. Excellent concepts and I love the 'low-polyness' of it all. If that's even a word. I get bored of seeing ridiculously high poly models sometimes. It's a difficult job to make something really low poly and have it still look good. So i can't wait to see these when they're textured and lit. Keep it up!! Excellent start.
If he is in Maya, you can use the Transfer Attribute tool. Just copy the UV's over if it's the same model/same polycount. I've had to do that many times after forgetting to UV before duplicating.
Ah true that! I often forget about some of maya's finer features since I don't use it primarily.
Just sayin~
Nice mesh so far, loving the setup.
saw it too rofl
http://uncyclopedia.wikia.com/wiki/The_Phallic_School_of_Architecture
Nice plan and blockout
i personally think A is the winner, but there are a bunch of phallic shapes going on there. i think it may have been a trick the whole time...
nice work on the planning and block out, im stoked to see some more progress on it
My blog -
http://ronteamproduction.blogspot.com/
Kirk's Blog -
http://teamproductionprocess.blogspot.com/