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Low poly village and props.......hidden penis

I am a environmental artist for a Team Production class at the school of, Art Institute of Tampa. Our goal was to create a village for our main hero, working along side my concept artist, Kirk, we created a look and feel to hopefully what is to be our village. He concepts and I do the modeling, any C&C's are welcome, rip me apart please. Also approached my low poly props as Jessica Dinh did in her awesome thread.


Concept art :

417300_10150650841417931_606357930_9084729_2123119734_n.jpg


Village Design

401329_10150650835627931_606357930_9084714_228345027_n.jpg


Props

395325_10150650836917931_606357930_9084719_838177300_n.jpg


Meshes


Village_Props_Buildings_Wires.jpg


Props

props_wires.jpg


House

House_Closeup.jpg

Each house is around 1,200 tris, with some optimizing I should be able to bring down to 800. Props are around 66-112 tris each. The treehouse is 3400 tris. Each house was created from modular pieces, instanced and scaled differently with a few new different parts so when I go to texture, we can reuse the same uvmaps and use tileable textures to paint the entire village using as few maps as possible. Thanks in advance !

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