Hello again dear community
,
I have returned to once again bid thee answers to my lofty quests...
This question is related to a function I would like to know how to achieve in Maya (if it exists?) which I can achieve easily in 3ds max. Plug-ins are welcome!
The questions is as follows: Is there a way to toggle 'show edge distortion' in the UV editor in Maya, the way it is possible to do so in the 3ds max UV editor? (See below)
Thanks in advance!
p.s. please don't mention the checker pattern :P.
Replies
IF it is, the answer is: nope, Maya doesn't, although automatically you can layout your uv's and a set a correct ratio on everything. Which is better since you don't have to scale them manually.