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Station Scene

Hello everyone!
This is one of my projects, a low poly station scene for a shooter game. I use blender and photoshop for it. I haven’t finished it yet.
It doesn’t seem so real but I am trying to learn so much.

I did some sketches to start de project:

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These are some print screen from Blender game engine:

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Replies

  • gsokol
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    gsokol polycounter lvl 14
    Well, I mean, you got a start here.

    It looks like the glass panes on the walkway are alpha masked planes? I would say that, unless your shooting for mobile specs..you can model that kinda stuff in these days.

    Also, the floor has some crazy stepping going on..maybe your lights are too strong and have too sharp of a falloff?

    The basic layout works, but there are a few things you could do to adjust it. I think that the rails are a little close together, maybe. Try pulling them apart just a tad. Also, your ceiling is just kinda boring to me..it might be cool to maybe add an arch shape in the middle above where the tracks are?
  • EDU9231
    Yes, I tried to add an arch as in the sketches but I didn't like how it saw, probably I didn't do it very well.
    You were right when yo said that I can model the glass panels, I didn't need to use an alpha map. I didn't think about it.
    Apart of the ilumination, If I would have used an especular map on the floor probably it might be better.

    I will pay more attention on this things in the future. Thanks for your comment :D!
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