Hi does anyone know any tutorials on how to create boots or shoes? i found a few tutorials but there is one that i am clueless and seems to be the easiest and best of them all... here are the ones i found
Callahan Sketchbook
The only thing about this tutorial is i dont understand how he got the shoe lip were the laces go... it looks like he sculpts it in after... (Only issue is my PC handles about 6 million polys and says that it cant go any higher)
if anyone could kinda explain how he got the lips of the shoe?
Create a Boot
and
Making of the Shoe
anyone know any other tutorials that might help?? i cant find any video tutorials to get an idea of the workflow... i tried extruding the areas i needed but that would jst crash Zbrush and i tried masking out and inflating but i would get terrible results... any help would be much appreciated (i know those tutorials are more than enough but i wanna get as much info as possible before i start thanks
Replies
You could also try creating the needed strip with a zsphere (retopology), or shadowbox.
Also, if you're reaching a limit at 6 million polygons, that should be 6 million per subtool. If the boot/shoe is several pieces of material stitched together then it should present some pretty natural places where you can break up the tool into multiple pieces. Then each piece will be able to have up to 6 million polygons each. The other bonus is that you're no longer trying to subdivide the entire mesh in order to get geometry where you need it.