I'm trying to achieve this look: (Just taken to serve as an example from google)
![3408023858_19ce068bcd.jpg](http://farm4.static.flickr.com/3357/3408023858_19ce068bcd.jpg)
Layering Text/Logo over a Vans paint job. So far I've attempted UVW Unwrapping the Van, loading MR 'Car Paint' into the Diffuse Channel, then loading my logo into the Opacity Channel (Saved as both png/gif).
Cheers
Replies
I was experimenting having read something in a tutorial - I managed to get the logo to appear along with the Paint but it was grey and lost all its original colour.
With my unwrap, I made every transparent then saved it was a gif in hope that would only show the logo and ignore the rest of the unwrap texture.
Is there a method of achieving what I'm after? Spent 4 hours yesterday racking my brains as to how to do it.
- Add a mix map to your Diffuse Slot
- Add your carpaint material in one slot
- Add your overlay(the text) to the other slot
- Add your overlay to the mix amount slot and Under Bitmap Parameters change Mono channel output too Alpha
- Done
Edit: For more complex things you should consider looking at the composite map and play around with that it´s really easy
I used the Carpaint Material as base, added the paw(png image with alpha) and another image with text(png with alpha too)
You, Sir, are my hero. Thank you!
I was just about ready to twin Falcon Punch both monitors.
Edit: Another pair of monitors rescued!:poly142:
Before your response I had settled with adding black to the background of the logo, loading it into the diffuse channel and adding Reflect/Refract to the Reflect Channel. It worked but doesn't yield as good a result as the method you just showed me
[EDIT] My Composite looks different to the one in your screenshot - Not sure if its because I'm using 2012
Make sure you're using Composite Map, not Composite Material. Very different controls and results.
Just pick a standard material and add a Composite Map in the Diffuse and you get what you see in my Screenshot.