Dear Polycounters,
I've got another (what I'm sure will be a) fairly simple question for you.
I am a complete n00b to Max 2012. After using Max 9 for years I am slowly learning all the shiny new features. The other day I was attempting to take some beauty renders of a finished client piece that I got back from the texture artist.
I have noticed two strange issues.
First when I load the model (.obj format) right away I see what looks like inverted normals. However after checking the model I find that they are not inverted but are rather "black holes" for lack of a better term. Any idea as to what is causing this?
(See Fig. 1)
Secondly, when I take a render from a distance everything looks good. When I attempt to render closer I get this odd effect over the model that looks like a grey sheen all over. After some back and forth with the textures and zooming the camera in and out I find that it does appear to be a camera distance issue. This is my main question; what is causing this?
(See Fig.2 and Fig.3)
As for the materials it is a Multi-Sub with a straight Bitmap in the Diff channel for Slots 1 and 2, thats all.
Any help would be greatly appreciated.
Cheers~
Replies
One suggestion was that it may be my material set up. I am totally new to the whole node based mapping however it is very similar to UDK so I think I've got a handle on it. Just in case, attached is my material set up. Have I missed something?
Any other suggestions gents / ladies? I really need to fix this as I am revamping ye old portfolio.
Much appreciated.
Cheers~